Farming
Learn how to plant, water, and harvest crops, and how to keep crows away from your garden.
Farming is how you grow crops in your garden on your plot. You plant seeds, keep them watered, and harvest ripe crops to sell or use in crafting. Every crop has its own page in the crop catalog with exact times and prices.
How It Works
Buy Seeds
Buy seeds from Maya at the Farmers Market. Her stock refreshes every 5m, and rarer seeds show up less often. The seed catalog lists every seed.
Plant
Select your seeds in the toolbar, then choose an open spot in your garden. Each crop covers a square of tiles, so make sure it fits.
Water
Equip the Watering Can and water your crops. Watered crops grow faster.
Wait
Crops grow through several stages. A crop is ready when its Harvest prompt appears.
Harvest
Walk up to a ripe crop and press E (A on a gamepad). The harvest goes into your bag. Sell it to Kalt or keep it for crafting.
Planting
Crops cover a square of tiles. The smallest crops take 1x1 tiles, and the biggest take 4x4 tiles. Each crop page lists its size.
Your garden can only hold so many crops. The limit starts at 60 and grows with each garden upgrade. If you hit the limit, the game tells you.
Some high-tier crops also need an orb nearby. See Crops That Need Orbs.
Watering
Use the Watering Can on a growing crop. Each crop can be watered once per harvest. Watering cuts its remaining growth time by 25%, so water early. A crop that is already watered, or already ripe, cannot be watered again. A regrowing crop can be watered again after each harvest.
You do not have to water by hand all the time:
- Rain waters every crop automatically, and you cannot water by hand while it rains. See Weather.
- Orbs placed in your garden water the growing crops in their area. See Boosts.
Harvesting
Walk up to a ripe crop and press E to harvest it. Your bag needs room for the harvest, so make some space if it is full.
- Harvest-once crops are removed from your garden after you pick them. Wheat, Carrot, Potato, Tomato, and Gemkernel Corn work this way.
- Regrowing crops stay in your garden. After each harvest they drop back to an earlier stage and ripen again, so one planting keeps paying off.
Some harvests also include a bonus drop, such as a gem or a seashell. Each crop page lists its bonus drops.
Sickles
A Sickle harvests a whole patch at once. Equip it, pick one ripe crop, and the swing also reaps the ripe crops of yours around it. The Scrappy Sickle reaches the crops directly beside the one you pick. The Copper, Iron, Steel, and Master Sickles cover a 3x3, 5x5, 7x7, and 9x9 tile square centered on it, so better sickles reach a wider patch.
Moving Crops
Use the Shovel to dig up a planted crop and carry it to an empty spot. Its growth progress and its sparkling or golden state go with it.
Crops That Need Orbs
Sixteen high-tier crops grow only when the matching orb is nearby. Without it, the crop stops growing and the game reminds you to place the orb. Minerva sells the orbs. Every orb also waters the growing crops in its area. The Frost, Ember, and Wind Orbs cover a 13x13-tile area around them. The Water Orb covers 5x5 tiles, the Raincall Orb 9x9 tiles, and the Cloudheart Orb 21x21 tiles.
| Orb | Crops that need it |
|---|---|
Frost Orb |
Luminescence Vine, Moonpetal, Earthbark, Nightgrape, Aurorabell, Heartward Vine, Silverpond Willow |
Ember Orb |
Solstalk, Obsidian, Solarburst, Heliobloom Cane, Phoenix Plume |
Wind Orb |
Starwhisper, Fernwhisper, Cloudcotton, Nebulamoth |
Other Garden Boosts
- The Beehive makes crops in a 17x17-tile area around it grow 20% faster.
- The Scarecrow keeps crows away. See the next section.
Maya sells the Beehive and the Scarecrow. How many you can place depends on your garden size. See Garden Upgrades.
The Store also sells Growth Potions. Each one doubles crop growth for 1h, 8h, or 24h.
Crows and Scarecrows
While you are close to your plot, a crow tries to steal a crop roughly every 10m to 20m, and up to three crows can visit one plot at once. A crow can fly in, pick one crop that is not protected, and carry it off. The crop is gone, and you see a message such as “A crow ate your Cabbage!”
- Walk up to a crow that is sitting still and it flies away.
- A Scarecrow protects every crop in a 15x15 tile area centered on it. Crows leave those crops alone.
- Place more Scarecrows to cover the rest of your garden.
Sparkling and Golden Crops
Every time a crop is planted or regrows, it has a small chance to turn out special. A sparkling or golden crop glows while it grows, so you can tell before you harvest.
| Type | Chance | Bonus |
|---|---|---|
| Sparkling | 5% (1 in 20) | 3x yield, and bonus drops are twice as likely |
| Golden | 0.5% (1 in 200) | 10x yield, and bonus drops are three times as likely |
A regrowing crop rolls again after each harvest. Moving a crop with the Shovel keeps its type.
Grow All
Each plot has a Fairy Statue. Walk up to it and choose Grow All to ripen every unripe crop on the plot at once. The game shows the price in crystals and asks you to confirm before it takes anything.
- The price depends on how valuable your growing crops are. More valuable crops cost more crystals.
- The price is never less than 9 crystals.
- Crops that are already ripe do not add to the price.
Grow All is also offered in the Store. You can earn crystals in many ways. See Gold and Crystals.
Tips
- Wheat, Carrot, Potato, Tomato, and Gemkernel Corn have the cheapest seeds and ripen the fastest, so they suit your first garden.
- Rain, orbs, and the Watering Can all give the same watered bonus. They do not add up, so a crop already watered by rain gains nothing from a second source.
- Keep some harvests. Sickles, gardens, and furniture all use crops as crafting ingredients.
